Tasks

label_important WEDNESDAY: Locate the Jayville and faction main bases. Inform brigade/other civilians when these are found. check_box Completed

GM NOTE: Enemy main base + extra area around it is OFFGAME. Enemy main base can be verified by finding “Base area begins here” -sign(s) from the roads (or when you see their tents, then you know you are too close and should head back without shooting). Civilians will also have smaller separate offgame area marked with attention tape and offgame signs. 

When Brigade/other civilians are informed, these locations will pop up in the faction maps and later in public, when everyone has found the places. Before the event starts, only use roads given by GMs in status.ehasa.org public and faction only maps. And if you still find something or hear something you should not, don’t tell it to others.

label_important THURSDAY NIGHT: Limited flags active warning Failed

Control the flags which are still active between 00.00-09.00:

  • 2 (Solar panel plant control point)
  • F
  • H (Taken away, the box does not work properly)
  • G

    Other flags will be marked as “offline” (black) and return neutral at 09.00

label_important THURSDAY: Escorting and building antenna mast check_box Completed

Coalition of Nordberg tries to transport Antenna mast mechanic from game area edge (Pelastustie/Mettisiankangas) from around 10:00 onward to near old Kusilammi shooting range. He knows where he wants to go. After he gets to his destination, he (and Ehasa) will build up an antenna mast and after it is ready, it will become as new resource point.

The mechanic is followed with GPS (10min delay) and the route and means of his transfer are free to do. Also Northern Royal Guard tries to escort the same mechanic. They can try to snatch him from Coalition. NRG has limit line marked yellow which they should respect to give some freedom of movement for the start of Coalition escort. The restriction is taken away at 11:00. Coalition of Nordberg is free to move even before 10:00 at the NRG side of the area in order to try make safe passage.

label_important Move Missile Launcher to Signal Tower. check_box Completed

Move Missile Launcher to Signal Tower and defend it and the Signal Tower control point.

Defend for 1 hour to receive new task for second and final transport mission.

label_important Move Missile Launcher to 2 Solar Power Plant. check_box Completed

Move Missile Launcher to 2 Solar Power Plant.

Hold and control the Solar Power Plant and Missile launcher for 1 hour.

label_important Find Missile Crates and deliver to Missile Launcher for Missile Strike warning Failed

Missile Crates will airdrop near control points 1 and 3 after 18.30

Deliver found missile(s) to missile launcher for missile strike.

Inform GM when a missile is delivered to launcher.

label_important Capture Missile Launcer and prepare for transport. check_box Completed

Missile Launcher will arrive to the West around 12.00

Missile Launcer is GPS Tracked.

Capture Missile Launcer and prepare for transport from West to East.

Transport details will appear as a new task when Missile Launcher is captured.

 

label_important SATURDAY: Gain control of (2) solar power plant and (4) air radar and connect them to unlock heat map of the wider Jämsä area for future efforts. check_box Completed

Starting from 9.00 SATURDAY

Gain control of (2) solar power plant and (4) air radar and connect them to unlock (GM made real) heat map of force movements in the wider Jämsä area for future efforts.

The two must be connected with the expertise from (GM Ingame) mechanic(s).

The mecanic(s) will arrive to Solar Power plant when in control of either faction to give further instructions.

 

GM NOTE  Töyrysjärventie only for offgame use starting from 9.00. No ingame movement for players on foot or vehicles. This will be marked on status map.

Töyräsjärventie will only be used for offgame player car transport to and from parking lot! Use your service vehicles for offgame transport outside of combat areas.

Do not use roads outside of Game Area for Ingame flanking. 

 

 

 

 

label_important COMPLETED: Lost materials check_box Completed

We have areas which contain some valuable material for your faction or for someone else. The areas are marked with light blue color. 

Example materials with pics. Some might be much smaller materials.

label_important Passive task: Find and control the resource points and capture points warning Failed

Find and control different resource points around the area of operation in order to secure the use of Halli airfield for your faction and to gain resource points. Most of the flags are hidden and their location is reveled for everyone after the first press of the capture button.

GM note: During night time the active points will be limited. HQs are told closer to the night which ones are active. The inactive ones will be set as black (offline) for the night time and back to neutral in the morning.

label_important Passive task: Unveil the secrets of Double Jay Mine and Jayville check_box Completed

Double Jay Mine Company is desperate attempt of the multinational mining and financial conglomerate Sewell Mining Group (SMG) to make a new clean start in Nordberg. They have also founded and basicly own the Jayville village which civilians of Halli airport area use as their living location during this civilian war.

label_important Passive task: Find, search, interrogate NIR personnel or supporters and collect NIR material. warning Failed

Different intelligency organizations from Coalition of Nordberg and Northern Royal Guard are interested of all Northern Iron Rule related information, personel and material. The usual questions the intelligency officers want answers, are “how many, where, why NIR operates in certain areas and who are their leaders and local (civilian) supporters?”

GM NOTE: NIR personnel will have NIR patches+red armband/vehicle markings, and sometimes also ID-cards. The NIR patches can be taken by other players as battle souvenirs and worn with pride!